Neil Schneider, Executive Director of The Immersive Technology Alliance and Founder of Meant to be Seen was interviewed by Kent Bye from Voices of VR. Neil talks about the early days of how Meant to be Seen was started, the early days of Oculus VR, The ITA, and where things are ultimately headed.
Together, we can make immersive technology successful.
From virtual reality to stereoscopic 3D, and everything in-between.
Technology that makes the user feel and experience a digital world as though they are inside it. This is primarily referred to as “virtual reality”, but it also includes and/or features technologies like stereoscopic 3D, haptics (touch), sound, and gesture/motion control.
Technology that changes the way we experience the world around us. This is usually referred to as “augmented reality” and is often associated with glasses-like technologies that add digital imagery above and beyond what a user would normally see.
Immersive technologies that can stand on their own, but aren’t necessarily used in conjunction with AR or VR. Gesture control and motion capture are good examples of this.
Where is Immersive Technology Today?
While immersive technology has been around in countless forms for decades, only now is there an industry-wide concerted effort to make this affordably available for consumers.
What started as an idea originally shared in the MTBS forums by famed Palmer Luckey, Oculus VR has already sold over a hundred thousand developer kits, so software makers can support their future products. This was just the beginning. Sony, Samsung, ImmersiON-VRelia, Facebook, Google, Microsoft, Valve, Magic Leap, and countless more are all heavily invested in this space – and there is much more to come.
What was formerly relegated to the specialized markets is quickly becoming an affordable reality for consumers, academics, and professionals alike.
Leading Technology and Software Makers Joining Forces to Solidify Market Toronto, Ontario, Canada (January 5, 2015) – The Immersive Technology Alliance (ITA) is currently forming working groups to make effective quality assurance and software compatibility standards for virtual reality (VR) devices. Defined industry standards will allow content makers to confidently…
Attendees & Exhibitors Garner Success at Immersed, Next Year’s Event Confirmed Toronto, Ontario, Canada (December 16, 2014) – Organized by The Immersive Technology Alliance, the Immersed conference was the first major East Coast industry building event for technologies such as virtual reality (VR), augmented reality (AR), and stereoscopic 3D. Featuring…
Over 40 Speakers and First-Look Exhibition Will Build Market and Wow Audiences TORONTO, ONTARIO–(Marketwired – Nov 13, 2014) – Organized by The Immersive Technology Alliance, the Immersed conference features two days of sessions by worldwide virtual reality (VR), augmented reality (AR), and 3D experts. It takes place at 99 Sudbury…
“We’re excited about joining the ITA and working with the other members to push VR and 3D stereoscopic development forward. With the excitement around VR and the challenges developers face creating great VR and 3D experiences, it’s great to be able to discuss ideas and solutions with other people down in the trenches and push the medium forward.” – Jason Spangler, CTO and Co-Founder of Descendent Studios
Alongside Doom and Quake, games like Wing Commander and Descent were the staples that cemented the future of the mind blowing video games we take for granted today. Read More
Gamesindustry.biz has revealed a very exciting study for the VR industry at large. Based on an estimated 180.5 million respondents aged 11-64 who were jointly surveyed by IPSOS and GameTrack, 44% have a demonstrated interest in VR technology – gamers in particular. Read More
“It was a pleasure being able to present to some of the best minds in VR right now.” – Alexander Chu, Interaction Designer, Samsung Research America
Alex Chu is Interaction Designer at Samsung Research America in Dallas. He was the design lead for Milk VR, a 360 degree video service for Gear VR, and worked on the original Gear VR prototype. Alex talked about the effective use of space in VR at the ITA Annual Meeting. The meeting was clearly a rare opportunity to tap into one of the leading minds in VR right now! Read More
The Immersive Technology Alliance’s 2015 Annual Meeting attracted some of the biggest names in the industry. From left to right:
- Colin Shin, EVP and Co-Founder of Siliconarts
- Bertrand Nepveu, CEO of VRvana
- Ethan Schur, CMO of ImmersiON-VRelia
- Davic Cole, Co-Founder of NextVR
- Frank Vitz, Creative Director, Crytek
- Richard Huddy, Chief Gaming Scientist, AMD
- Dr. Jon Peddie, CEO, Jon Peddie Research
Much more to come! Read More